NanoMarkets provides market research and industry analysis of opportunities within advanced materials and emerging energy and electronics markets
- Emerging Electronics
- Smart Technology
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Over the next decade, gestural recognition could replace touch sensing as the leading edge computer input technology. Although gestural recognition and control technology has served niche markets in gaming and virtual reality for some time, NanoMarkets believes that within a few years, gestural recognition will begin to generate significant revenues in general industrial applications, as well as in the signage, healthcare, automotive and telepresence sectors.We think that this surge in interest in gestural recognition will lead to a broad range of opportunities in the sensor, camera and related businesses. We also think that the rise of gestural recognition will have important implications for the 3D display market, possibly bring such displays into the computer display mainstream. Together, these prospects could be worth billions of dollars to components and sub-systems makers.At the present time, gestural recognition technology is immature with a variety of sensor and camera options appearing on this market. Some of these will create large businesses. Others will fall by the wayside. The objective of this report is to forecast where each of these technologies is headed and to quantify their commercial potential. We also predict who the leading firms will be in this space and how their product/market strategies are evolving.The report builds on NanoMarkets expertise in the sensor and display sectors, where our company has been providing industry analysis for almost a decade. The coverage in this report begins with the first-generation of gestural recognition, such as that using projected capacitive touch sensors and then moves on to 3D gestural recognition, which is where most observers believe that the opportunities will emerge.We think this report will be important to business development and marketing executives in the general sensor, camera/image sensor, display, computer and software industries.
TABLE OF CONTENTS
Executive SummaryE.1 Assessment of Gestural Recognition OpportunitiesE.1.1 General Sensor IndustryE.1.2 Image Sensors and Camera FirmsE.1.3 Display IndustryE.1.4 Semiconductor IndustryE.2 Emerging Supply Chains in the Gestural Recognition MarketE.3 Firms to Watch in Gestural Recognition SensorsE.4 Challenges for Gestural Recognition: Impact on Sensor, Component and Subsystem MakersE.4.1 Noise and Equipment AccuracyE.4.2 Lighting and Background ObjectsE.4.3 User BehaviorE.4.4 Lack of StandardsE.5 Summary of Eight-Year ForecastsChapter One: Introduction1.1 Background to this Report1.2 Objective and Scope of this Report1.3 Methodology of this ReportChapter Two: Technologies, Components and Subsystems for Gestural Recognition2.1 First-Generation 2D Gestural Recognition2.1.1 2D Cameras2.1.2 Advanced Touch Technology: Capacitive, Infrared, Near Field, etc.2.2 Sensors for Data Gloves and Other Input Devices2.2.1 Finger-bend Sensors for Data Gloves2.2.2 Other Flex Sensors2.2.3 Motion Sensors2.3 Position and Tracking Technology2.3.1 Ultrasonic2.3.2 Magnetic2.3.3 Inertial2.4 Depth-aware Cameras2.4.1 Structured Light Cameras2.4.2 Time-of-Flight Cameras2.5 Stereo Cameras2.5.1 Associated Positioning Reference Technology2.5.2 Direct Motion Measurement2.6 Haptic Sensors Used in Gestural Recognition2.7 Gestural Recognition Subsystems2.7.1 Wired Gloves2.7.2 Wands and Mice2.7.3 Impact of Gestural Technology on the Display Industry2.8 Key Points Made in this ChapterChapter Three Applications and Eight-Year Market Forecasts3.1 Forecasting Methodology3.1 Games, Virtual Reality and Consumer Electronics3.1.1 Gestural Recognition Products and Market Evolution3.1.2 Forecast of Component and Subsystem Requirements3.2 General Industrial Applications3.2.1 Gestural Recognition Products and Market Evolution3.2.2 Forecast of Component and Subsystem Requirements3.3 Healthcare3.3.1 Gestural Recognition Products and Market Evolution3.3.2 Forecast of Component and Subsystem Requirements3.4 Telepresence and Videoconferencing3.4.1 Gestural Recognition Products and Market Evolution3.4.2 Forecast of Component and Subsystem Requirements3.5 Signage and Retail3.5.1 Gestural Recognition Products and Market Evolution3.5.2 Forecast of Component and Subsystem Requirements3.6 Automotive3.6.1 Gestural Recognition Products and Market Evolution3.6.2 Forecast of Component and Subsystem Requirements3.7 Summary of Market Forecasts3.7.1 Market Forecast by Applications3.7.2 Market Forecast by Type of Component and Subsystem3.8 Key Points Made in this Chapter